Ali Ahmad

GenITeam

Mission Mars: Survival Games

Lead Developer at GenITeam.

UnityC#IdleScriptableObjects

The project

A survival idle game built by a team of two, where I led the architecture.

I wrote our own pathfinding algorithm instead of using an off-the-shelf one, leaned on the observer pattern, and used a ScriptableObject-driven design so content was easy to expand. The project where I really learned to think in systems, not just features.