Ali Ahmad

GenITeam

Hide N' Prank

Gameplay Programmer at GenITeam.

UnityC#Mobile

The project

A prank game I took from raw prototype all the way to ship — one of my favorite builds.

I built the base architecture, level system, NavMesh AI, the prank system, and win/lose states, plus cutscenes, environment, light baking, and a prefab system. I genuinely loved almost every part of it.