Ali Ahmad

UserWise

Fruit Ninja Adventures

Gameplay Developer at UserWise.

UnityC#MobileLiveOps

The project

A shared team effort where I contributed across a huge part of the game — core gameplay systems, multiple game modes, the progression loop, and the Dojo system.

We built it on MVC with state machines to keep it clean and scalable as it grew. I worked on the live stack — PlayFab, Firebase, Tenjin, and Adjust — for LiveOps, analytics, and user acquisition, along with UI, animations, VFX, and monetization. It's the title where I really learned how much disciplined architecture matters once a game scales.

Fruit Ninja Adventures: Ali Ahmad